Shadow Control//Security Control.2024

InfernalRyo InfernalRyo 2,645 views Nov 05, 2024
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Ban List Violation

This deck does not conform to the current ban list:

  • Matt Ishida (BT2-090) is banned and cannot be included in decks.
Deck Primer

 Old School Security Control before the major updates thanks to BT-18 and the new ShadowSeraphimon Ace. This deck has been played around with multiple times and I'm finally at a point where I'm happy with the ratios.

At my Locals I won all my games, getting 3rd place. This deck is really good at taking wins but not fast.

Round 1: Rapid Pile

   Round One was versus a Rapidmon deck. Izzy and Joe came in handy since the deck often has a secondary digimon on field and option cards are able

...

 Old School Security Control before the major updates thanks to BT-18 and the new ShadowSeraphimon Ace. This deck has been played around with multiple times and I'm finally at a point where I'm happy with the ratios.

At my Locals I won all my games, getting 3rd place. This deck is really good at taking wins but not fast.

Round 1: Rapid Pile

   Round One was versus a Rapidmon deck. Izzy and Joe came in handy since the deck often has a secondary digimon on field and option cards are able to favorably trade with one with the larger digimon. ShadowSeraphimon also was able to supress the field as a full hard play from hand.

 

Round 2: Mastemon

   The Mastemon match up is hard and is one of the most reoccuring at my locals. The biggest struggle is being able to play around the Mastemon Ace, not commiting a digimon on the field, swinging into the Mastemon Ace, and reserving recovery effects till you can maintain and stabalize at 4 or 3.

 

Round 3: LordKnightmon/Dark Animal Engine

   A LordKightmon X deck that used the Dark Animal Engine to allow for strong alliance checks and multiple swings, putting me on the back foot the entire time. Even with both Matt & Tai's on Board a single Zwart is unable to out aggro the LordKnight's pure aggression. This forced us to play on the defense, and because of the Protoform we were not winning through aggressive checks (This would give them too much oppritunity to rebuild). The best out to the Protoform was to trash it with the effect of Chaos Deg. Games where determined by deck out, as the mandatory rummage caught up to the deck.

Deck Breakdown

Type Breakdown

Digimon 20
Option 19
Tamer 11

Level Breakdown

Level 3 2
Level 5 8
Level 6 6
Level 7 4

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Wizard 4
19.0% of trait cards
Archangel 4
19.0% of trait cards
Seraph 4
19.0% of trait cards
Holy Warrior 4
19.0% of trait cards
Mammal 2
9.5% of trait cards
Dragonkin 1
4.8% of trait cards
Shaman 1
4.8% of trait cards
Olympos XII 1
4.8% of trait cards
Blocks
Block 00 19
26.0% of block cards
Block 01 26
35.6% of block cards
Block 02 27
37.0% of block cards
Block 03 1
1.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 4 cards
4
8.0% of cards
4 Memory 10 cards
10
20.0% of cards
6 Memory 11 cards
11
22.0% of cards
7 Memory 4 cards
4
8.0% of cards
8 Memory 11 cards
11
22.0% of cards
12 Memory 5 cards
5
10.0% of cards
13 Memory 1 card
2.0% of cards
15 Memory 4 cards
4
8.0% of cards

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