Deck Breakdown
Type Breakdown
Digimon
35
Option
10
Tamer
5
Level Breakdown
Level 3
12
Level 4
8
Level 5
7
Level 6
6
Level 7
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
X Antibody
14
25.0% of trait cards
Evil
12
21.4% of trait cards
Wizard
11
19.6% of trait cards
Demon Lord
8
14.3% of trait cards
Seven Great Demon Lords
7
12.5% of trait cards
Undead
4
7.1% of trait cards
Blocks
Block 00
4
5.8% of block cards
Block 01
24
34.8% of block cards
Block 02
39
56.5% of block cards
Block 04
2
2.9% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
2 cards
2
4.0% of cards
3 Memory
13 cards
13
26.0% of cards
4 Memory
8 cards
8
16.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
4 cards
4
8.0% of cards
7 Memory
8 cards
8
16.0% of cards
8 Memory
4 cards
4
8.0% of cards
12 Memory
4 cards
4
8.0% of cards
13 Memory
2 cards
2
4.0% of cards
14 Memory
1 card
2.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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in your opening hand
Sheru Muko
Note that you can run Mist Memory Boost in the deck. It is an extremely powerful card but I don't know what to take out to add them in. I might alter the Tamer ratios to add them in. The memory gain and mill is incredible in the deck but I prefer the new option card a little more right now. Both are incredible and feel free to run whichever you prefer.
I updated the ratios of the deck to suit my play style a little more. I removed the new option entirely to add in a fourth Death Slinger for memory gain and as a security bomb. I also altered the Level 6 Ratios. I removed the structure deck Blast Mode entirely in favor of the Blast Mode Ace which can be a deadly card when combined with effects to recycle it and use its removal to survive longer. It can also trash security which pairs extremely well with Beelzemon X which I am now running 3 of. I can attack and use the X Antibody to digivolve into it and trash a lot of security or go in for game in situations that normally wouldn't be possible without it. Protoform is also a great card in that slot. Run whichever you prefer. The tamer ratios are really up for debate now. I might end up running a different ratio in the future myself. I also added in another of the EX 2 Beelzemon. It is a lower cost than the X Antibody Beelzemon but it isn't as powerful on board. It is also the reason why I took out the new option card. They share a when trashed from deck effect. This deck can turbo trash extremely fast and can apply a lot of pressure. That is the point of the deck. I run Rivals Barrage as a two of for this very reason. It is useful but not powerful enough to warrant running more than two. If I see it then I will use it for recursion but nothing more. It is also a security bomb just like Death Slinger. There are six security bombs in the deck outside of the tamers and X Antibody. After that the deck is pretty self explanatory. Skullsatamon for recursion and milling, Baalmon X to retrieve trashed X Antibody and for removal, Wizardmon for memory and stacking the deck, and Wizardmon X for trashing and blocker. The Impmon are for personal preference too. I get a lot out of my mills with this type of build and can pivot to a defensive play style if needed. But the cards used for defense in this deck are also tools for aggression. Use them together to get the most out of your deck. Deck out is not a problem for this build as a single Blast Mode can stack your deck with whatever you need to mill again and you can use this to continuously replenish your resources. By running two of them I can infinitely recur them. Well as long as I have memory and security.
I updated the deck again. I adjusted the ratios to allow the deck to play much more aggressively and turbo into Beelzemon and go into Blast Mode or X Antibody easily. I also added in more option cards to make the deck a little more difficult to take down.
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