EX-11 Medusamon

OraLin OraLin 1,326 views Dec 18, 2025 Updated Feb 22, 2026
Red Mid-Range
Playtest Purchase
Deck Primer

The deck focuses on being aggressive with digivolving and ending with Medusamon, or Styracomon if an opening presents itself. 

Plug-In, Emblem, BT-21 Gigimon, BT-24 Lamiamon, BT-21 Cyberdramon all help in quickly removing security, warping, and establishing your board early on. Use these pieces to get to Medusamon and/or Styracomon and from there you will control the tempo. If you feel your opponent can answer your threats, then start building in the raising area while you chip at security. It will

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The deck focuses on being aggressive with digivolving and ending with Medusamon, or Styracomon if an opening presents itself. 

Plug-In, Emblem, BT-21 Gigimon, BT-24 Lamiamon, BT-21 Cyberdramon all help in quickly removing security, warping, and establishing your board early on. Use these pieces to get to Medusamon and/or Styracomon and from there you will control the tempo. If you feel your opponent can answer your threats, then start building in the raising area while you chip at security. It will take 2 turns, most of the time, for them to stop you and gives you a breather to have your back-up ready.

Inital testing felt like more tamers were necessary, but lacked defensive moves until Styracomon. So, ratios were adjusted and techs were put in. The Plug-In, Crimson Blaze, Raging Serpentine, and BT-24 Dimetromon give this deck plenty of counterplay protection. 

I opted for a higher EX-11 Medusamon over BT-24 because if you aren't seeing your Styracomon then you'll have a sustainable removal option. Useful against Beelzemon, Creepymon, and Rock decks working out of trash.

A good pilot on this deck will pay attention to how their opponent is playing and possible defensive counters to this playstyle (de-digivolve, DP reduction, trashing low/high DP or cost, bottom decking). Be aware of their raising area and hard playing high cost cards. Establish a back-up plan in your raising area early.

Good luck Tamers!

Deck Breakdown

Type Breakdown

Digimon 36
Option 8
Tamer 6

Level Breakdown

Level 3 11
Level 4 9
Level 5 8
Level 6 5
Level 7 3

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
LIBERATOR 40
47.6% of trait cards
Reptile 17
20.2% of trait cards
Dragonkin 17
20.2% of trait cards
Iliad 3
3.6% of trait cards
TS 3
3.6% of trait cards
Cyborg 2
2.4% of trait cards
Plug-In 2
2.4% of trait cards
Blocks
Block 01 1
1.9% of block cards
Block 02 2
3.8% of block cards
Block 04 2
3.8% of block cards
Block 05 47
90.4% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 2 cards
4.0% of cards
3 Memory 18 cards
18
36.0% of cards
4 Memory 9 cards
9
18.0% of cards
5 Memory 3 cards
3
6.0% of cards
6 Memory 1 card
2.0% of cards
7 Memory 8 cards
8
16.0% of cards
8 Memory 1 card
2.0% of cards
11 Memory 5 cards
5
10.0% of cards
14 Memory 3 cards
3
6.0% of cards

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