Blue base MagnaX 2.0

sirelrich3053 sirelrich3053 857 views May 30, 2024 Updated Jun 01, 2024
Blue BT-08: Booster New Awakening Expensive
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Blinding Ray (BT4-104) is restricted to 1 copy, but this deck contains 2.
  • Awakening of the Golden Knight (BT9-098) is restricted to 1 copy, but this deck contains 3.
Deck Primer

We're up to 2.0 after some insights from the Numemon matchup. 

By adding Jamming Veemon and Zudomon Ace we are able to better react to the agression of Nume with our own aggresive starts and responses. 

I also added in some Ultimate Flare to better deal with numeX stacks and so far in testing this version is still able to hold up well against other decks such as Loog and imperial. 

Nume is still a hard matchup, but we're able to interact now.

I also decided to change the tamers to remove

...

We're up to 2.0 after some insights from the Numemon matchup. 

By adding Jamming Veemon and Zudomon Ace we are able to better react to the agression of Nume with our own aggresive starts and responses. 

I also added in some Ultimate Flare to better deal with numeX stacks and so far in testing this version is still able to hold up well against other decks such as Loog and imperial. 

Nume is still a hard matchup, but we're able to interact now.

I also decided to change the tamers to remove TK and max out on Promo Davis, Though a mem setter is generally better for the line of "Swing jamming, evo to BT-8 Magnamon, Unsuspend, swing" I find the Davis lines to be just a bit better since you can play out bt-12 veemon for the same cost but now you almost always gain an extra memory for the rest of the match. Plus, if you get 2 Davis's it's better than a mem setter, but if you get 2 Shuu's you don't really benefit more.

Less search means less consistency, but I think it's needed in order for us to have an agressive start with armor rush. The Promo Veemons are still the best rookie for back evo since they go up cheaper and act as a draw engine for swings so we can still find the pieces we need. 

I also removed Zubagon punch, most of the time it's just a brick since we have to play around ACE's and blockers to really make it worthwhile. Losing the reboot consistency hurts, but I think the extra removal options are going to help more in tight spots.

Deck List

Digimon (34)
4 Veemon BT12-021
$0.19 Lv.3 1000
2 Veemon BT16-017
$0.20 Lv.3 2000
4 Veemon P-117
$0.39 Lv.3 1000
4 Veemon BT3-021
$0.27 Lv.3 2000
3 Magnamon BT13-040
$0.63 Lv.4 7000
4 Magnamon BT8-038
$0.23 Lv.4 7000
4 Magnamon ST17-13
$1.42 Lv.4 7000
3 Zudomon BT14-026
$0.70 Lv.5 8000
4 Magnamon (X Antibody) BT16-102
$25.72 Lv.6 12000
1 DeathXmon BT9-112
$4.76 Lv.7 15000
1 ShineGreymon: Ruin Mode EX4-074
$12.81 Lv.7 15000
Option (10)
3 Awakening of the Golden Knight BT9-098
2 Blinding Ray BT4-104
3 Heaven's Judgement EX4-068
2 Ultimate Flare BT5-105
Tamer (6)
4 Davis Motomiya P-124
2 Shuu Yulin BT15-087
Egg Deck (4)
4 DemiVeemon BT16-002
$0.22 Lv.2

Card Types

Digimon 34
Option 10
Tamer 6
Digi-Egg 4

Levels

Lv.3 14
Lv.4 11
Lv.6 4
Lv.2 4
Lv.5 3
Lv.7 2

Colors

Blue 25
Yellow 19
Black 8
Purple 2

Play Cost

0 Cost 2
3 Cost 21
4 Cost 5
7 Cost 14
8 Cost 2
12 Cost 4
14 Cost 1
20 Cost 1

Traits

Holy Warrior 15
Royal Knight 15
Mini Dragon 14
X Antibody 4
Sea Beast 3
DigiPolice 2
Light Dragon 1
Unanalyzable 1

Blocks

Block 00 8
Block 01 12
Block 02 19
Block 03 25

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