Hybrid Control

KyudenKaerumon KyudenKaerumon 1,159 views Aug 06, 2023 Updated Aug 06, 2023
Purple New Awakening Pre-Release Pack Budget
Playtest Purchase

Ban List Violation

This deck does not conform to the current ban list:

  • Matt Ishida (BT2-090) is banned and cannot be included in decks.
Deck Primer

Attempt at reviving my favorite deck from the BT7 meta for the modern age. Leans more into the combo aspect of setting up a big turn with Cherubimon (BT7-079) by sacrificing it to one of our effects after filling our trash. Spend early turns filling your trash by hatching from breeding, discarding with Koichi Kimura (BT7-091), or milling with Analog Youth (EX1-066) and Darkness Wave (ST10-15). Your security will help you slow down the game with blowout effects, but don't be afraid to swing your

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Attempt at reviving my favorite deck from the BT7 meta for the modern age. Leans more into the combo aspect of setting up a big turn with Cherubimon (BT7-079) by sacrificing it to one of our effects after filling our trash. Spend early turns filling your trash by hatching from breeding, discarding with Koichi Kimura (BT7-091), or milling with Analog Youth (EX1-066) and Darkness Wave (ST10-15). Your security will help you slow down the game with blowout effects, but don't be afraid to swing your opponent some memory by blowing out a level 6 with a Chaos Degradation (ST10-14).

After you have a few tamers out and a few rookies in the trash, try to set yourself up with a Bokomon (BT7-081) in play so you can:

  1. digivolve a tamer (Koichi preferably) into Loweemon (BT7-071) or KaiserLeomon (BT7-073), refunding the cost off bokomon.
  2. digivolve into Rhihimon (BT7-075) for 1, then go into Cherubimon (BT7-079) to fetch back a tamer from trash.
  3. You'll probably be swinging your opponent the turn from this, but having a lot of protection in your stack and Kari Kamiya (BT4-097) can make your opponent's life harder keeping it their turn.
  4. When you have the turn back, swing in with your cherubimon, then use one of your self-deletion effects to crack him open like a rookie piñata and flood the board, getting 1 memory back from Koichi, and more from whatever Analog Youth (EX1-066) you have in play. BushiAgumon (BT4-038) can go in for lethal if you're in range, and Salamon (BT2-034) and Lucemon (BT4-115) will keep you out of the danger zone, putting more threats in your stack for later.

Deck Breakdown

Type Breakdown

Digimon 24
Option 13
Tamer 13

Level Breakdown

Level 3 9
Level 4 6
Level 5 4
Level 6 4
Level 7 1

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Warrior 7
26.9% of trait cards
Cherub 4
15.4% of trait cards
Mammal 3
11.5% of trait cards
Dinosaur 3
11.5% of trait cards
Cyborg 3
11.5% of trait cards
Mutant 2
7.7% of trait cards
Angel 1
3.8% of trait cards
Three Great Angels 1
3.8% of trait cards
Unanalyzable 1
3.8% of trait cards
X Program 1
3.8% of trait cards
Blocks
Block 00 16
23.5% of block cards
Block 01 38
55.9% of block cards
Block 02 14
20.6% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 5 cards
5
10.0% of cards
2 Memory 4 cards
4
8.0% of cards
3 Memory 10 cards
10
20.0% of cards
4 Memory 4 cards
4
8.0% of cards
5 Memory 6 cards
6
12.0% of cards
6 Memory 7 cards
7
14.0% of cards
7 Memory 4 cards
4
8.0% of cards
8 Memory 4 cards
4
8.0% of cards
11 Memory 1 card
2.0% of cards
13 Memory 4 cards
4
8.0% of cards
20 Memory 1 card
2.0% of cards

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