Hoodie loop

Nezzar Nezzar 1,166 views Oct 12, 2025 Updated Oct 13, 2025
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Ban List Violation

This deck does not conform to the current ban list:

  • Shakkoumon (BT23-032) is restricted to 1 copy, but this deck contains 4.
Deck Primer

 

Combo

  1. Promote Rookie when you have a way to get into Hudiemon without passing turn
  2. Digivolve into Hudiemon
  3. Play out Chitose with Hudiemon effect
  4. Play out body with Chitose effect
  5. Swing with Hudiemon
  6. Bounce and play Chitose with Hudiemon effect
  7. Play out body with Chitose effect
  8. Alliance and pray you survive two checks
  9. DNA Digivolve into Shakkoumon, with Hudiemon being the top body
  10. Use rookie inherit to tuck Shakkoumon
  11. Repeat step 5-10.

    Random Notes

    With opponent at 5 security you will need 3 Shakkoumon

...

 

Combo

  1. Promote Rookie when you have a way to get into Hudiemon without passing turn
  2. Digivolve into Hudiemon
  3. Play out Chitose with Hudiemon effect
  4. Play out body with Chitose effect
  5. Swing with Hudiemon
  6. Bounce and play Chitose with Hudiemon effect
  7. Play out body with Chitose effect
  8. Alliance and pray you survive two checks
  9. DNA Digivolve into Shakkoumon, with Hudiemon being the top body
  10. Use rookie inherit to tuck Shakkoumon
  11. Repeat step 5-10.

    Random Notes

    With opponent at 5 security you will need 3 Shakkoumon or 1 Shakkoumon plus 1 Paildramon to win the game.

    You can alternatively have the Hudiemon in raising and a Chitose on the field to start the combo to make the memory requirements easier.

    You are also doing a lot of DP down during the combo, so removing bodies will be very easy. Make sure to use the Chitose effect before you bounce him.

    Angemon is important for the barrier inherit, and it'll be the thing you want to DNA digivolve with so your future swings are safe. You can also make the first swing safer by digivolving your rookie into Angemon then tucking it. If you do this in raising on top of Palmon is can be a store of one memory.

    Kabuterimon is important for the +3k DP so that the first two alliance checks are safer. This is what you'll want to alliance with on the first checks to trigger it's effect.

    Seadramon is okay, just used to cycle more.

    Kabuterimon and Seadramon both have alliance, so if you can stick one on the board, i.e. via Chitose effect, you can make the first swing even safer.

    Everything else in the deck is there to facilitate the combo. There might need to be more tech cards put in place to deal with things like Hexeblaumon, but the dedigivolve on Shakkoumon should hopefully be enough to thwart most of it.

    I've decided to cut BT22 Mirei for now because playing out a Chitose just isn't that impactful unless you've gone into Hudiemon in raising. I'd rather just run more boosts.

Side Deck (9 cards)

Deck Breakdown

Type Breakdown

Digimon 35
Option 4
Tamer 11

Level Breakdown

Level 3 10
Level 4 16
Level 5 9

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
CS 45
42.5% of trait cards
Hudie 26
24.5% of trait cards
Vegetation 4
3.8% of trait cards
Beast 4
3.8% of trait cards
Angel 4
3.8% of trait cards
Insectoid 4
3.8% of trait cards
Mutant 4
3.8% of trait cards
Mineral 3
2.8% of trait cards
Aquatic 3
2.8% of trait cards
Rock 2
1.9% of trait cards
Ankylosaur 2
1.9% of trait cards
Dragonkin 2
1.9% of trait cards
Beastkin 2
1.9% of trait cards
Composite 1
0.9% of trait cards
Blocks
Block 01 1
2.0% of block cards
Block 02 2
4.0% of block cards
Block 03 2
4.0% of block cards
Block 05 45
90.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 21 cards
21
42.0% of cards
4 Memory 4 cards
4
8.0% of cards
5 Memory 12 cards
12
24.0% of cards
7 Memory 4 cards
4
8.0% of cards
8 Memory 9 cards
9
18.0% of cards

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