Hoodie loop

Nezzar Nezzar 1,235 views Oct 12, 2025 Updated Oct 13, 2025
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Ban List Violation

This deck does not conform to the current ban list:

  • Shakkoumon (BT23-032) is restricted to 1 copy, but this deck contains 4.
Deck Primer

 

Combo

  1. Promote Rookie when you have a way to get into Hudiemon without passing turn
  2. Digivolve into Hudiemon
  3. Play out Chitose with Hudiemon effect
  4. Play out body with Chitose effect
  5. Swing with Hudiemon
  6. Bounce and play Chitose with Hudiemon effect
  7. Play out body with Chitose effect
  8. Alliance and pray you survive two checks
  9. DNA Digivolve into Shakkoumon, with Hudiemon being the top body
  10. Use rookie inherit to tuck Shakkoumon
  11. Repeat step 5-10.

    Random Notes

    With opponent at 5 security you will need 3 Shakkoumon

...

 

Combo

  1. Promote Rookie when you have a way to get into Hudiemon without passing turn
  2. Digivolve into Hudiemon
  3. Play out Chitose with Hudiemon effect
  4. Play out body with Chitose effect
  5. Swing with Hudiemon
  6. Bounce and play Chitose with Hudiemon effect
  7. Play out body with Chitose effect
  8. Alliance and pray you survive two checks
  9. DNA Digivolve into Shakkoumon, with Hudiemon being the top body
  10. Use rookie inherit to tuck Shakkoumon
  11. Repeat step 5-10.

    Random Notes

    With opponent at 5 security you will need 3 Shakkoumon or 1 Shakkoumon plus 1 Paildramon to win the game.

    You can alternatively have the Hudiemon in raising and a Chitose on the field to start the combo to make the memory requirements easier.

    You are also doing a lot of DP down during the combo, so removing bodies will be very easy. Make sure to use the Chitose effect before you bounce him.

    Angemon is important for the barrier inherit, and it'll be the thing you want to DNA digivolve with so your future swings are safe. You can also make the first swing safer by digivolving your rookie into Angemon then tucking it. If you do this in raising on top of Palmon is can be a store of one memory.

    Kabuterimon is important for the +3k DP so that the first two alliance checks are safer. This is what you'll want to alliance with on the first checks to trigger it's effect.

    Seadramon is okay, just used to cycle more.

    Kabuterimon and Seadramon both have alliance, so if you can stick one on the board, i.e. via Chitose effect, you can make the first swing even safer.

    Everything else in the deck is there to facilitate the combo. There might need to be more tech cards put in place to deal with things like Hexeblaumon, but the dedigivolve on Shakkoumon should hopefully be enough to thwart most of it.

    I've decided to cut BT22 Mirei for now because playing out a Chitose just isn't that impactful unless you've gone into Hudiemon in raising. I'd rather just run more boosts.

Deck List

Digimon (35)
2 Gotsumon BT23-048
$0.13 Lv.3 1000
4 Palmon BT22-044
$0.19 Lv.3 1000
4 Terriermon BT22-043
$0.20 Lv.3 1000
4 Angemon BT23-027
$0.20 Lv.4 5000
2 Ankylomon BT23-050
$0.08 Lv.4 5000
3 Golemon BT23-051
$0.09 Lv.4 5000
4 Hudiemon BT23-101
$6.98 Lv.4 7000
3 Seadramon BT23-020
$0.11 Lv.4 5000
1 Kimeramon BT8-084
$6.71 Lv.5 8000
2 Paildramon BT12-028
$0.12 Lv.5 8000
4 Shakkoumon BT23-032
$0.20 Lv.5 8000
2 Silphymon BT16-012
$2.75 Lv.5 8000
Option (4)
4 Kuremi Detective Agency BT22-099
Tamer (11)
4 Chitose Imai BT23-081
3 Mirei Mikagura BT22-089
4 Yuugo Kamishiro BT22-094
Egg Deck (5)
4 Tsumemon BT22-005
$0.17 Lv.2
1 Yokomon BT23-002
$0.11 Lv.2
Side Deck (9)
4 Kabuterimon BT23-041
$0.09 Lv.4 5000
2 Dinobeemon BT16-077
$11.75 Lv.5 8000
3 Yokomon BT23-002
$0.11 Lv.2

Card Types

Digimon 41
Tamer 11
Digi-Egg 8
Option 4

Levels

Lv.4 20
Lv.5 11
Lv.3 10
Lv.2 8

Colors

Green 20
Black 15
Yellow 15
Blue 5
White 5
Red 2
Purple 2

Play Cost

3 Cost 21
4 Cost 4
5 Cost 12
7 Cost 4
8 Cost 9

Traits

CS 45
Hudie 26
Vegetation 4
Beast 4
Angel 4
Insectoid 4
Mutant 4
Mineral 3

Blocks

Block 01 1
Block 02 2
Block 03 2
Block 05 45

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