ECKSDEE

Tybalt Tybalt 1,869 views Nov 10, 2022 Updated May 01, 2026
Red BT-10: Booster Xros Encounter Budget
Playtest Purchase
Deck Primer

The gameplan is simple.

Early game you invest into your future by playing Bt1 Tai alongside red memory boost and offense training, use the latter two to dig for security +1 inheritables and assemble your otk stack in the breeding area.

Use fundamentals to ensure your opponent has minimal memory each turn. Against most decks you will struggle to remove anything lv5 or above unless you can swing into it (which means you will need to build a new stack to take their security). Make use of when digivolving

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The gameplan is simple.

Early game you invest into your future by playing Bt1 Tai alongside red memory boost and offense training, use the latter two to dig for security +1 inheritables and assemble your otk stack in the breeding area.

Use fundamentals to ensure your opponent has minimal memory each turn. Against most decks you will struggle to remove anything lv5 or above unless you can swing into it (which means you will need to build a new stack to take their security). Make use of when digivolving effects to keep your opponents board as clear as possible.

Ideally you take all 5 security in one attack then finish them with blitz omni, keep in mind that this is very unlikely to occur, sometimes you will need multiple attempts to clear their security and often you will be attacking with Shoutmon DX using blitz so your opponent will have a turn before you get the opportunity to finish them.

Once you have removed their security, there are some additional tricks to help close out games unexpectedly. These include:

using bt10 shoutmon to give rush, especially in conjunction with bt10 shoutmon (king mode)

Digivolving Tai into burninggreymon

I hope you enjoy this deck as much as I do, despite how powercrept it is in the current meta.

Deck Breakdown

Type Breakdown

Digimon 37
Option 10
Tamer 3

Level Breakdown

Level 3 12
Level 4 9
Level 5 8
Level 6 6
Level 7 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Mini Dragon 16
29.6% of trait cards
Xros Heart 13
24.1% of trait cards
Dragonkin 7
13.0% of trait cards
Dinosaur 4
7.4% of trait cards
Composite 4
7.4% of trait cards
Cyborg 3
5.6% of trait cards
X Antibody 2
3.7% of trait cards
Holy Warrior 2
3.7% of trait cards
Royal Knight 2
3.7% of trait cards
Dark Dragon 1
1.9% of trait cards
Blocks
Block 00 20
26.3% of block cards
Block 01 15
19.7% of block cards
Block 02 31
40.8% of block cards
Block 03 6
7.9% of block cards
Block 04 4
5.3% of block cards

Play Cost Curve

Distribution of play costs in your deck

1 Memory 1 card
2.0% of cards
2 Memory 5 cards
5
10.0% of cards
3 Memory 12 cards
12
24.0% of cards
4 Memory 8 cards
8
16.0% of cards
5 Memory 8 cards
8
16.0% of cards
6 Memory 1 card
2.0% of cards
7 Memory 1 card
2.0% of cards
8 Memory 6 cards
6
12.0% of cards
12 Memory 2 cards
2
4.0% of cards
13 Memory 4 cards
4
8.0% of cards
15 Memory 2 cards
2
4.0% of cards

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