DP Corruption Cherubi

Thoren1 Thoren1 2,173 views Feb 01, 2023 Updated Mar 30, 2023
Yellow New Awakening Pre-Release Pack Budget
Playtest Purchase
Deck Primer

EX4 cherubi based around dp reduction. 

Heavy tamer and option usage to increase dp reduction. Cody should come in handy using -2000 dp when swinging with a yellow combined with low digivolution cost paired with Alliance. 

Tried to work in T.K.&Izzy but couldn't justify the high playcost for the -1000 dp til end of opponents turn. May still be a viable replacement for Tai if memory usage is low enough but stacking the Codys should take care of memory. Cody was chosen over T.K.&Kari

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EX4 cherubi based around dp reduction. 

Heavy tamer and option usage to increase dp reduction. Cody should come in handy using -2000 dp when swinging with a yellow combined with low digivolution cost paired with Alliance. 

Tried to work in T.K.&Izzy but couldn't justify the high playcost for the -1000 dp til end of opponents turn. May still be a viable replacement for Tai if memory usage is low enough but stacking the Codys should take care of memory. Cody was chosen over T.K.&Kari for additional dp reduction and lower play cost. The additional memory gain from T.K.&Kari may be necessary but the additional dp reduction allows for more oomf with deck. Kari was chosen over T.K. as memory tamer because of occasional recovery with Antylamon. A memory tamer may not be necessary but all tamer options I've tried only garner an additional 1 memory for turn. Davis&Ken may work well for multiple heavy checks with Purple Antylamon but aggression may come too late to justify. Needs additional testing. 

Yellow Tai, BT8 Cherubi, and Gold Rapid are purely utility. They each provide a boost to the deck to speed up games. Using gold rapid digivolve plus cody swing can easily clear a board of 7000 digimon. Yellow Tai gives a small boost to dp when security is low but shouldn't be relied for dp boost. Gaining 1 memory when a digimon is reduced to 0 dp should reduce the cost of most option cards and extend combo plays to set up board. BT8 Cherubi allows for a quick shut down for the next turn and can be digivolved off of any lvl 5 in the deck. Pairing with EX4 purple Cherubi's when digivolving could provide a necessary shutdown for the opponent's turn and give a 24k sec+1 check next turn if they both survive. An additional EX4 purple Cherubi may need to be added for consistency with BT8 cherubi **** down but the recursion from EX4 Cherubi is unnecessary at best and a build up of effect and deletion slaughter at worst. Best to use BT8 Cherubi like an option card for utility as it can't be recycled via Wendigomon or purple Antylamon. 

Testing EX4 option card may replace with wyvern breathe. Memory gain may become an issue. Green memory boost is optimal for searching but new Cherubi memory option card provides necessary aggression for the deck to maintain field control. 

No blockers in deck can pose a large problem. Security can make or break matches with deck because of lack of digimon. Pray for a stacked Security to swing out options and tamers and use Antylamon recovery wisely. Finishing the game as quickly as possible will be key and using Alliance consistently each turn will be crucial to success. Dp reduction should give needed lockdown on the opponent's field to keep digimon alive but be prepared to lose everything. Wendigomon and purple Antylamon recursion will be necessary at recovering pieces for quick digivolution. Cherubimon yellow getting a consistent -6000 dp every swing with Cody should allow for most digimon to be whiped before end of attack inheritables become necessary. Mastering timing when reducing dp will become very important against decks that rely on on-deletion effects. Having a delayed -4000 from inheritables can be used to clear out any fodder that gets played via effect after deletion. Henry&Shu are becoming increasingly more irrelevant but having guaranteed Alliance fodder when 1 body is on the field is good for searching and stacking larger swings (assistant terriermon is a vital piece to early game swings with lvl4s.). 

Deck works but because of the low number of digimon compared to options consistency may become an issue. Lack of draw sources puts heavy emphasis on searchers. Stalling with tamers and options will be vital to building up time for a working stack. 

Deck is good not great. Fun for casual play.

Side Deck (5 cards)

Deck Breakdown

Type Breakdown

Digimon 34
Option 7
Tamer 9

Level Breakdown

Level 3 11
Level 4 10
Level 5 7
Level 6 6

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Beast 11
25.6% of trait cards
Beastkin 7
16.3% of trait cards
Holy Beast 7
16.3% of trait cards
Cherub 6
14.0% of trait cards
Three Great Angels 5
11.6% of trait cards
Deva 4
9.3% of trait cards
Holy Warrior 3
7.0% of trait cards
Blocks
Block 01 16
22.5% of block cards
Block 02 34
47.9% of block cards
Block 03 21
29.6% of block cards

Play Cost Curve

Distribution of play costs in your deck

3 Memory 18 cards
18
36.0% of cards
4 Memory 12 cards
12
24.0% of cards
5 Memory 1 card
2.0% of cards
6 Memory 3 cards
3
6.0% of cards
7 Memory 1 card
2.0% of cards
8 Memory 9 cards
9
18.0% of cards
11 Memory 2 cards
4.0% of cards
12 Memory 4 cards
4
8.0% of cards

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