DM Kimeramon

Sheru Muko Sheru Muko 3,507 views Jul 01, 2025 Updated Oct 19, 2025
White
Playtest Purchase
Deck Primer

This is my updated version of my Kimeramon deck.  I put a lot of effort into trying to figure out how to make the deck function properly and came to this conclusion.  Run one copy of as many of the level 4s that have useful on plays and an evolves as possible.  Run 2 of specific ones.  The rookies were selected to round out the color ratios as well as for their inherits.  Overall I think the deck has potential but I'm still not sure about my build.

Deck List

Digimon (37)
3 Biyomon EX9-008
$0.11 Lv.3 1000
2 Elecmon EX9-022
$0.06 Lv.3 1000
4 Gabumon EX9-014
$0.14 Lv.3 1000
2 Kunemon EX9-034
$0.05 Lv.3 1000
1 Airdramon EX9-025
$0.07 Lv.4 5000
1 Angemon EX9-026
$0.11 Lv.4 5000
1 Devidramon EX9-060
$0.09 Lv.4 5000
1 Devimon EX9-061
$0.08 Lv.4 5000
1 Garurumon EX9-017
$0.18 Lv.4 5000
1 Greymon EX9-009
$0.07 Lv.4 5000
1 Kabuterimon EX9-037
$0.09 Lv.4 5000
2 Monochromon EX9-051
$0.07 Lv.4 4000
1 Ogremon EX9-059
$0.05 Lv.4 4000
1 Sukamon EX9-049
$0.08 Lv.4 3000
1 Tuskmon EX9-010
$0.04 Lv.4 4000
2 Vegiemon BT22-049
$0.11 Lv.4 3000
4 Kimeramon EX9-074
$4.06 Lv.5 10000
4 SkullGreymon EX9-062
$0.12 Lv.5 7000
2 Vademon BT22-061
$0.08 Lv.5 8000
2 Titamon EX9-065
$0.13 Lv.6 12000
Option (7)
4 Insane Synthetic Monster P-205
3 Meat EX9-070
Tamer (6)
3 Analog Youth EX1-066
2 Analog Youth EX9-069
1 Analogman EX9-068
Egg Deck (4)
4 Tsunomon EX9-002
$0.13 Lv.2

Card Types

Digimon 37
Option 7
Tamer 6
Digi-Egg 4

Levels

Lv.4 14
Lv.3 11
Lv.5 10
Lv.2 4
Lv.6 2

Colors

Purple 13
Blue 9
White 9
Red 8
Black 6
Green 5
Yellow 4

Play Cost

2 Cost 6
3 Cost 20
4 Cost 5
5 Cost 7
7 Cost 6
8 Cost 2
10 Cost 4

Traits

DM 47
Ver.2 17
Ver.3 8
Ver.4 7
Reptile 4
Undead 4
Composite 4
Bird 3

Blocks

Block 01 3
Block 05 47

Comments

Sheru Muko avatar

The new promo for Kimeramon is an "Insane" card.  Pun very much intended.  It basically just replaces Meat for Kimeramon as it digs even deeper into the deck and sets up the trash.  Combine that with the fact it lets you play Kimeramon from your trash for a cost reduced by 3 is a very big deal.  Now you can play the Kimeramon you mill from trash and on top of that you can still assembly to play it for free now.  If that stack is deleted while it has SkullGreymon underneath you can then play out a level 4 or lower DM trait card from your trash which can then get its on play effects.  Then you use the options delay effect to sacrifice it to play back the Kimeramon.  Use Assembly to get back the SkullGreymon underneath it and then you can repeat the process.  There isn't a good way to delete the Kimeramon yourself since the option doesn't let you delete anything higher than 7 play cost but since every other card in the deck fits the requirements that shouldn't be a problem.  It fixes most of the glaring problems with the deck although the deck is still a gimmick.

Sheru Muko avatar

I am still torn on what my build should do.  Because barely anybody plays Kimeramon I don't have anybody to talk to about the deck to update the deck any further.  So I'm trying out a few different things as theory crafts for now.

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