Deck Breakdown
Type Breakdown
Digimon
37
Option
7
Tamer
6
Level Breakdown
Level 3
11
Level 4
14
Level 5
10
Level 6
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
DM
47
38.8% of trait cards
Ver.2
17
14.0% of trait cards
Ver.3
8
6.6% of trait cards
Ver.4
7
5.8% of trait cards
Reptile
4
3.3% of trait cards
Undead
4
3.3% of trait cards
Composite
4
3.3% of trait cards
Bird
3
2.5% of trait cards
Ver.1
3
2.5% of trait cards
Mammal
2
1.7% of trait cards
Larva
2
1.7% of trait cards
Carnivorous Plant
2
1.7% of trait cards
Ankylosaur
2
1.7% of trait cards
Dinosaur
2
1.7% of trait cards
Ver.5
2
1.7% of trait cards
Alien
2
1.7% of trait cards
Shaman
2
1.7% of trait cards
Abnormal
1
0.8% of trait cards
Demon
1
0.8% of trait cards
Mythical Beast
1
0.8% of trait cards
Angel
1
0.8% of trait cards
Evil Dragon
1
0.8% of trait cards
Fallen Angel
1
0.8% of trait cards
Beast
1
0.8% of trait cards
Insectoid
1
0.8% of trait cards
Blocks
Block 01
3
6.0% of block cards
Block 05
47
94.0% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
6 cards
6
12.0% of cards
3 Memory
20 cards
20
40.0% of cards
4 Memory
5 cards
5
10.0% of cards
5 Memory
7 cards
7
14.0% of cards
7 Memory
6 cards
6
12.0% of cards
8 Memory
2 cards
4.0% of cards
10 Memory
4 cards
4
8.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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Sheru Muko
The new promo for Kimeramon is an "Insane" card. Pun very much intended. It basically just replaces Meat for Kimeramon as it digs even deeper into the deck and sets up the trash. Combine that with the fact it lets you play Kimeramon from your trash for a cost reduced by 3 is a very big deal. Now you can play the Kimeramon you mill from trash and on top of that you can still assembly to play it for free now. If that stack is deleted while it has SkullGreymon underneath you can then play out a level 4 or lower DM trait card from your trash which can then get its on play effects. Then you use the options delay effect to sacrifice it to play back the Kimeramon. Use Assembly to get back the SkullGreymon underneath it and then you can repeat the process. There isn't a good way to delete the Kimeramon yourself since the option doesn't let you delete anything higher than 7 play cost but since every other card in the deck fits the requirements that shouldn't be a problem. It fixes most of the glaring problems with the deck although the deck is still a gimmick.
I am still torn on what my build should do. Because barely anybody plays Kimeramon I don't have anybody to talk to about the deck to update the deck any further. So I'm trying out a few different things as theory crafts for now.
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