Dex Program
Deck Breakdown
Type Breakdown
Digimon
38
Option
8
Tamer
4
Level Breakdown
Level 3
14
Level 4
11
Level 5
7
Level 6
6
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
X Antibody
37
34.6% of trait cards
SoC
32
29.9% of trait cards
Beast
14
13.1% of trait cards
Beast Dragon
12
11.2% of trait cards
Undead
9
8.4% of trait cards
Dinosaur
3
2.8% of trait cards
Blocks
Block 01
13
24.1% of block cards
Block 02
4
7.4% of block cards
Block 03
33
61.1% of block cards
Block 04
4
7.4% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
1 card
2.0% of cards
2 Memory
4 cards
4
8.0% of cards
3 Memory
14 cards
14
28.0% of cards
4 Memory
7 cards
7
14.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
7 cards
7
14.0% of cards
7 Memory
4 cards
4
8.0% of cards
8 Memory
3 cards
3
6.0% of cards
12 Memory
4 cards
4
8.0% of cards
13 Memory
2 cards
4.0% of cards
Other Black Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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Sheru Muko
Note that this is a re-upload
How frequent is scramble being used? Is it a good choice to replace training?
The scrambles have yet to be released. Decks that the trash prefer them over the trainings.
Just as a way of making this easier to digest for others who did not read the essay I wrote earlier.
Death X is not needed for the deck to function but is a nice card to add in instead of the fourth DG Dimension if you have it.
Good news, I built the core of the deck yesterday. I went 23/0 with the deck today despite not having the Dex cards. I also did not have the entirety of the Dorumon. The deck works really well even without the searchers and BT 16 Dorumon to accelerate the deck. The older Dex cards work well too. But the newer ones have some important use cases if used properly. The new Dexdorugoramon and Dexdorugreymon are far better than the older ones. Dexdorugamon is a good card but the older one gives you memory over card draw. I will be running two of each.
I have finally decided to run DeathX in the deck. It is not needed but it can be played for free easily in this deck.
I adjusted the ratios to lower the decks cost and add in more versatility. X-Digivolution is a powerful card that I added into the deck. I also added in an X-Antibody for some bridge combos. I lowered the number of the BT 7 Dorumon to add in another BT 17 Dorumon. I have been using an incomplete version of the deck that doesn't even have any copies of the BT 7 Dorumon and it has been on a massive winning streak lately. So I bumped the number down. I don't even have the BT 16 Dorumon yet so I often hard play the tamer. When complete I can just Digivolve into the BT 16 Dorumon and play the tamer for free and digivolve into the BT 16 Dorugreymon. That way I can accelerate my combos a little. I opted to keep the DeathX Digivolution the same as the second copy actually comes up. I bumped up the number of Final Zubagon Punch to increase the decks damage output and consistency. I did take out all copies of DG Dimension as I have found myself never actually needing it. Also the new DexDorugoramon has a similar effect built in that is recyclable. I also added in another copy of the new tamer. I might go back to running only two and add in DeathX when that cards price goes down. When Protoform goes down in price then I would run that instead of the X-Antibody. Although either one works really well in the deck. Some of my friends say I don't even need the new support but I beg to differ here. Extra protection and added removal is a big deal. And the reboot inheritable from the new Dorumon and DexDorugamon is a big deal. I also bumped up the number of DexDorugreymon by removing a DexDorugoramon. It is more common for me to be in a situation where I have my Dorugreymon with collision without me having a Dorugoramon in hand than having one. So in order to help bridge the gap I added in another copy of the DexDorugreymon as a pseudo Level 6. Also the inheritable is actually really powerful. That is all I have to mention for now. Have a good day.
So a little correction to the comment below. I did not increase the number of the new tamer.
Two days until release
Just got back from the card shop and got all of the cards except the DexDorugoramon. They didn't have any.
I replaced the scramble for the defense training and swapped out the Bt 7 Dorugamon in exchange for the SOC Tyrannomon. It can help search out your pieces and is a blocker that can be related using the BT 16 Dorugreymon inheritable. Since it is a blocker you can force an attack with the BT 16 Dorugamon and block with it by passing your opponent to one and blocking. With the Dorimon inheritable you put your opponent to 0 memory. This is a really bad spot to put your opponent in. Especially when you have multiple Dorimon which can let you skip your opponent's turn in theory. In practice it won't happen often. As for the counter point of memory setters well that matter is simple. The Bt 16 Dorugoramon can delete tamers. That can be quite unfair to do sometimes. A friend of mine who has been helping me throughout my testing hates that combo. Especially when paired with the Dex parts of the deck and collision to force blockers and go for multiple security checks. Which in turn revives stuff. Strong deck and it doesn't have the consistency issues that I see a lot of other variants struggle with. It seems that a rookie rush style might end up being the best way to play the deck.
I made further adjustments to the deck to increase consistency and lower price.
I removed the Digivolve from trash support.
I wanted to keep them but the tamer wasn't really doing much and the Death X Digivolution was sometimes a dead card in hand. Final Zubagon Punch was overkill.
I added back in a single Death X Digivolution and added in another DexDorugreymon. This will make it more likely for me to get into a level 5. Although you would preferably want to use the Dex's to protect your cards, you can also use them proactively with Death X Digivolution. The option is better than the tamer. Running more than one can be a little bricky sometimes. Just running the one for when it comes up is nice. Metal Impulse is a card that is being used to help deal with certain matchups. In particular Imperialdramon and decks with Partition. Also it is a security bomb that can do a lot of damage to potential OTK combos. DORU-Din is another card that is being used for the same reason. But instead of dealing with a single large target, it deals with multiple smaller ones. It is basically an option card version of the DexDorugoramon effect when combined with Metal Impulse. Overall the deck has more removal and can be a little more threatening now.
I updated my profile picture to match my Dex Program deck. Now it is a DexDorugoramon
I simply removed a copy of the Warp Dorumon to add in another Tyrannomon.
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