Deck Breakdown
Type Breakdown
Digimon
38
Option
9
Tamer
3
Level Breakdown
Level 3
12
Level 4
10
Level 5
7
Level 6
7
Level 7
2
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
DS
23
28.0% of trait cards
Aquatic
15
18.3% of trait cards
X Antibody
12
14.6% of trait cards
LIBERATOR
9
11.0% of trait cards
Cyborg
7
8.5% of trait cards
Mollusk
6
7.3% of trait cards
Crustacean
4
4.9% of trait cards
Sea Beast
4
4.9% of trait cards
Plesiosaur
2
2.4% of trait cards
Blocks
Block 01
5
8.5% of block cards
Block 02
9
15.3% of block cards
Block 04
45
76.3% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
3 cards
3
6.0% of cards
2 Memory
4 cards
4
8.0% of cards
3 Memory
14 cards
14
28.0% of cards
4 Memory
5 cards
5
10.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
4 cards
4
8.0% of cards
7 Memory
7 cards
7
14.0% of cards
8 Memory
3 cards
3
6.0% of cards
11 Memory
2 cards
4.0% of cards
13 Memory
2 cards
4.0% of cards
15 Memory
2 cards
4.0% of cards
Other Blue Decks
Blue
$162.61
Blue Green Imperialdramon by Eeryshadow
Eagle's Nest S9W3.5 AD01 Locals
13th Place
(13 players)
1 week ago
piloted by
Eeryshadow
Blue
$166.04
Blue Green Imperialdramon by Ehow22
Eagle's Nest S9W3.5 AD01 Locals
6th Place
(13 players)
1 week ago
piloted by
Ehow22
Blue
$136.01
Blue Green Imperialdramon by Taurusfire211
Eagle's Nest S9W3.5 AD01 Locals
2nd Place
(13 players)
1 week ago
piloted by
Taurusfire211
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
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Sheru Muko
I went more of the stun route than I would typically go but this is kinda the way the deck works best right now. There are plenty of ways to play Aquatic decks now. There is the Deep Savers, Decode, Plesiomon, the Chinese bird who's name I cannot spell without the card being right in front of me, Seadramon Tribal, and Zudomon Source Removal. It is strange how I have posted a deck list for each now yet I don't own any of the cards outside of the sorai and a copy of the two MegaSeadramon. I do have 3 copies of both WaruSeadramon though. Again I considered that card for this deck but because the new X Antibody MegaSeadramon is so powerful I opted to not run it.
I swapped the ratios on the MegaSeadramon and removed two of the Floodgates to add in the draw Gomamon. This makes it a little less unforgiving to play the deck.
The BT 14 Gomamon can be played by Blue Scramble which makes it unblockable for the turn. Digivolve it into the Rush Seadramon and you can do a pseudo Hybrid for game. The Promo Seadramon is in the deck because it is a powerful card for Rush combos. However, it is needed for the deck to function. You can remove it for a different Seadramon if you want.
You can run the Promo Seadramon instead of the Rush Seadramon if you have it. That promo is expensive.
I added in the Yao Engine for added Memory
I removed one Plesiomon and one Aegisdramon to add in two Blue Memory Boost. This increases consistency while at the same time increasing memory efficiency. This build has been refined a lot but even then I am still not exactly sure on my ratios.
Note that the BT 21 Sangomon is actually a flex spot rookie. You can run pretty much any blue rookie you can think of in that spot. It can be a Swimmon for added jamming inherits or even floodgate rookies depending on the format. Royal Knights can be an issue so why not run the Otamamon? It prevents players from reducing play cost which this deck doesn't do.
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