Ban List Violation
This deck does not conform to the current ban list:
- Jack Raid (BT4-111) is restricted to 1 copy, but this deck contains 3.
Deck Breakdown
Type Breakdown
Digimon
32
Option
10
Tamer
8
Level Breakdown
Level 3
16
Level 4
11
Level 5
3
Level 6
1
Level 7
1
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
Mutant
4
12.1% of trait cards
Ancient Fairy
4
12.1% of trait cards
Wizard
4
12.1% of trait cards
Giant Bird
4
12.1% of trait cards
Mammal
3
9.1% of trait cards
Reptile
3
9.1% of trait cards
Warrior
3
9.1% of trait cards
Undead
3
9.1% of trait cards
Demon
2
6.1% of trait cards
Shaman
1
3.0% of trait cards
Unanalyzable
1
3.0% of trait cards
X Program
1
3.0% of trait cards
Blocks
Block 00
6
10.0% of block cards
Block 01
17
28.3% of block cards
Block 02
8
13.3% of block cards
Block 03
14
23.3% of block cards
Block 04
15
25.0% of block cards
Play Cost Curve
Distribution of play costs in your deck
0 Memory
3 cards
6.0% of cards
3 Memory
24 cards
24
48.0% of cards
4 Memory
5 cards
5
10.0% of cards
5 Memory
6 cards
6
12.0% of cards
6 Memory
4 cards
4
8.0% of cards
7 Memory
6 cards
6
12.0% of cards
12 Memory
1 card
2.0% of cards
20 Memory
1 card
2.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
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Main Hand (5 cards)
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Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
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Sheru Muko
Note you can run the DemiMeramon Digi-Egg instead of the Cupimon. I run the Cupimon due to the memory gain effect being of use. It can create pretty neat combos.
I already made some adjustments. If the Anubismon wasn't limited it would be a 2 of. I also added in more purple rookies and a copy of Eyesmon: Scatter Mode. This gives the deck more card draw and some ways of reviving their Digimon from trash to go for different combos. Still is an aggressive deck.
I removed the Ancient Option due to it not having the right color combination to actually be of use in setting up the decks combos. It is good at keeping them going but because this deck does that naturally without it, the option is kinda redundant. Instead I am running Jack Raid which can easily give me much more memory to work with and can be a nasty security bomb. And again I am still debating on what types of Digimon I should run for the rookie slots. Perhaps floodgate rookies might be of use.
I added in the Psychemon. The Gazimon will work as well depending on your matchups. Honestly whatever Purple Rookies you prefer will work just fine in this deck. I used to run another Candlemon and Bokomon. I lowered the Bokomon count due to the amount of card draw the deck has. Same reason for the Candlemon. Also it becomes a lot harder to play after the Velgrmon combo if a Floodgate Rookie is on board. Also due to the mills from the Velgrmon I am considering running a mill package into the deck. That way I can theoretically deck out my opponents. Perhaps a copy of Creepymon might work. Again I am torn on what I want the higher end parts of the deck to do. There is just too much to consider right now to be certain. Even the floodgate rookies are still up for debate. The only things I won't change are the tamers and the other Hybrid cards in the deck. The rest are basically up to personal preference right now. But sadly the Dark Hybrid support is lacking in the Corrupted Spirit department. Velgrmon is a pseudo level 5 for the deck and is what I consider to be the boss monster of the deck. The double mills and ways of putting your cards back into your hand can be useful but it's board wipe while dealing damage is extremely useful. Your also continuously playing your tamers to reuse their effects and even activate their on delete inheritables to draw cards and regain memory. The deck can easily fill up the trash but it lacks any real benefits to doing so outside of adding cards to their hand and playing out their rookies and tamers. I want something more for the deck. I want some other benefit to these effects. It is as if a major part of the deck is missing. Perhaps in the future I will get the support to fill in the gaps in the deck. But for now the deck is a low to the ground aggro deck that can manipulate their cards for low cost. Still powerful just lacking an overall end game.
Note you can add in Analog Youth in theory. But because this deck doesn't run many Level 5 or higher Digimon it is not as useful as it would be in other decks.
Well, who would have thought that this deck would be one of if not the first version of a deck that actually started seeing a lot of play as of late.
I made further adjustments to the list and kinda overhauled the original version. The core is still the same but there is a high end combo now. There is also a Death X alongside option cards such as Rivals Barrage and more copies of Jack Raid. This makes attacking into this decks security quite risky. The odds of finding yourself on the receiving end of a security effect is extremely high due to almost half the deck being security effects.
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