Deck Breakdown
Type Breakdown
Digimon
36
Option
7
Tamer
7
Level Breakdown
Level 3
12
Level 4
10
Level 5
7
Level 6
7
Trait & Block Count
Count of traits and blocks for competition qualification
Traits
SoC
43
35.8% of trait cards
X Antibody
33
27.5% of trait cards
Dark Animal
12
10.0% of trait cards
Beast Dragon
12
10.0% of trait cards
Undead
9
7.5% of trait cards
SEEKERS
6
5.0% of trait cards
Dinosaur
3
2.5% of trait cards
Abadin Electronics
2
1.7% of trait cards
Blocks
Block 01
1
1.8% of block cards
Block 02
5
9.1% of block cards
Block 03
39
70.9% of block cards
Block 04
10
18.2% of block cards
Play Cost Curve
Distribution of play costs in your deck
2 Memory
6 cards
6
12.0% of cards
3 Memory
16 cards
16
32.0% of cards
4 Memory
7 cards
7
14.0% of cards
5 Memory
4 cards
4
8.0% of cards
6 Memory
3 cards
3
6.0% of cards
7 Memory
4 cards
4
8.0% of cards
8 Memory
3 cards
3
6.0% of cards
12 Memory
4 cards
4
8.0% of cards
13 Memory
3 cards
3
6.0% of cards
Other Purple Decks
Comments
Test Hand
Security Hand (5 cards)
Click "Redraw" to test a hand
Main Hand (5 cards)
Click "Redraw" to test a hand
Shuffled using Fisher-Yates algorithm
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Sheru Muko
I will be posting the Black Base too. The Chaos Program will be the name of the decks. But they will have two variants mixed in which will be denounced by the -Purple or -Black at the end of the name.
I forgot to mention that you can alter the Level 6 Ratios depending on your personal preference. I prefer running the Four Dorugoramon due to me running the Dex. You can also remove that card entirely to add in two more Fenriloogamon. You can also run a 3/3 split on the Dorugoramon and Fenriloogamon or run an inverted ratio. You can also replace the Kosuke with Cracker Fang. If you do that then you will have to replace the BT 17 Dorumon with a different rookie. That is the other reason why I focus on Dorugoramon.
I swapped out the BT 14 Loogarmon for the BT 15 Loogarmon. A lower play cost makes it able to be played by the inheritable of Dorugreymon. It is also able to be used to trash DexDorugreymon from your hand and with the Bowmon Inheritable you can digivolve into that DexDorugreymon from the trash and then trash another card from your hand to delete a play cost 6 or lower Digimon from your opponents board in addition to gaining more power. If you have any tamer underneath the Loogarmon you also get to draw a card. You can also trash the Helloogarmon and digivolve into it from the trash as well. This lets you draw another card in addition to the draws from the Helloogarmon. By having a Bowmon underneath a Level 5 Digimon, you can trash a DexDorugoramon to do the same thing except it is much higher cost and will decimate your opponents board. By doing it with a Fenriloogamon you can go extremely wide and mess with the memory gauge.
I added in a single copy of Metal Impulse into the deck. I don't typically run it but I want to test it out.
I made some further adjustments to the deck. I added in one copy of the SoC Megadramon to add in more versatility into the deck. This is also the same reason why I removed a copy of Mist Memory Boost and added in a second copy of Metal Impulse. I also removed one of the warp Dorumon to add in another BT 15 Loogamon. This is specifically to increase the consistency of the early game removal combos using the Bowmon with it. This deck does cycle through itself extremely quickly which is why these changes to the ratios is important. You can easily get to any of the cards in the deck. The one of cards can drastically change the match. I might actually add in another Megadramon in the future in the place of the Helloogarmon. However I am still torn between the two. Both are incredible cards though. All in all I really love the way this deck is shaping out to be. The black base is going to have more control options though. I have been going over different topping decks as of late during my free time. I understand how deck building is typically approached here. More purple list have topped overall but there has been a growing number of black base builds showing up. The black base has more versatility in its core while the purple base is more focused on their combos. Or at the very least mine is. I know my build is drastically different than the norm here. The Bowmon I run alone is drastically different. I even run the Fenriloogamon with a dual tamer approach. You don't see that often if at all. I want to get better at the game and my Chaos Program Purple Deck will help me see that goal through.
I made more adjustments to the list to make the deck a little more consistent while adding extra speed to the deck. I replaced the Dorumon to add in the Dracmon. But the thing is that without that Dorumon there is no need to run the Kosuke anymore which is why I replaced Kosuke with Cracker Fang. No more Piercing Collision Combos. But instead this deck is more focused on the purple side of things. It turbo trashes through the deck extremely quickly to get to their combo pieces but also can run different tech cards such as Metal Impulse, Phascomon, Megadramon, and Helloogarmon. These cards aren't needed for the main combo of the deck but can provide utility for certain combos. I also removed a copy of the Dorugoramon. This is because this deck cycles through their cards so quickly. It makes room for a copy of Purple Scramble which can help you extend or even get back into the game.
On a different note to the previous comment I made here. Calling from the Darkness is another one of tech option you can run to refill your hand while forcing Dex combos. You can also run Death X Digivolution for a similar purpose. After that is swapping out a copy of the Metal Impulse to add in DORU-Din or any other removal option really. You can even run Crimson Blaze due to the amount of Red cards in the deck. If you want you can also run either of the two Soloogarmon in the two tech spot level 5 slots. Instead of the Loogarmon you can also theoretically run two more DexDorugamon. Either the BT 9 or BT 17 ones work for that purpose although the SoC trait is valuable.
I removed the Dracmon and Phascomon to add in four Ukkomon. This makes the deck much faster and more aggressive at the cost of having less rookies that can digivolve.
I also switched around the Digi-Egg a little. Due to the Ukkomon I decided to go for a five Egg variant but also wanted to focus on different combos using the two different inheritables. That was when it hit me. Three of one of the Bowmon makes it more likely to be hit than two of the other Bowmon. But since they are both around equal in terms of usefulness just useful in different situations, I simply had to decide which one I wanted to focus on more. The on attack combos are still nasty early game and are more likely to occur so I chose to run more of the BT 14 Bowmon over the newer one.
Okay my mistake here. In fact it is a huge mistake. I got the ruling on Fenriloogamon wrong. So I removed it from the deck entirely.
You must be logged in to comment.