Chaos Management (ST15)

Furrama Furrama 1,444 views Jul 14, 2023 Updated Oct 18, 2023
Black BT-11: Booster Dimensional Phase Budget
Playtest Purchase
Deck Primer

This is the least bricky version of the deck that I can put together in the present meta. Hagurumon to search, Dorumon and Espimon for evo in raising.

Numemons because I prefer being able to play them down for 3. Mercurymon to swing for game on a tamer. Guardromon because inheritable and pitchability.

14 single level 5 cyborgs so I have more for the level 6s to shlorp up consistently. Doubles of some might be tempting but you're playing Chaosdramon. You can't really hope to cover everything all of

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This is the least bricky version of the deck that I can put together in the present meta. Hagurumon to search, Dorumon and Espimon for evo in raising.

Numemons because I prefer being able to play them down for 3. Mercurymon to swing for game on a tamer. Guardromon because inheritable and pitchability.

14 single level 5 cyborgs so I have more for the level 6s to shlorp up consistently. Doubles of some might be tempting but you're playing Chaosdramon. You can't really hope to cover everything all of the time anyway. At least you can control the fact that each cyborg is an individual. (Keep in mind that the BT1 MetalGreymon can't evolve on anything.)

You might be tempted to run more of any of the level 6s but you're going to brick more often. Chaosdramon is the star of the show, the others are there to enable him or make him better, though they all have some synergy with each other.

Analog Man at 4 because he's good and we've squeezed in the memory setter Tai. Five tamers is good for the Espimon inheritable.

The options do what they say on the tin. Space is limited, and I think there's very little wiggle room here.

You play the deck by drawing as much as possible and getting as many level 5 cyborgs in the trash as you can. Once your level 6s are down they're pretty sticky. Use their stickiness and nasty inheritables that you can manage to cobble together to overwhelm your opponent. You have bad matchups against rush style decks. You're pretty good against a lot of decks though, if you learn how to think through all of your options. Don't scoop early, you can steal wins if you stick it out in a lot of cases. Practice is very important, this deck is difficult to master. But it's never the same game twice!

Deck Breakdown

Type Breakdown

Digimon 40
Option 5
Tamer 5

Level Breakdown

Level 3 9
Level 4 7
Level 5 14
Level 6 10

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Machine 17
37.0% of trait cards
Cyborg 16
34.8% of trait cards
X Antibody 6
13.0% of trait cards
Beast 4
8.7% of trait cards
Mollusk 2
4.3% of trait cards
Mutant 1
2.2% of trait cards
Blocks
Block 00 3
5.3% of block cards
Block 01 26
45.6% of block cards
Block 02 26
45.6% of block cards
Block 03 2
3.5% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 2 cards
2
4.0% of cards
2 Memory 1 card
2.0% of cards
3 Memory 13 cards
13
26.0% of cards
4 Memory 5 cards
5
10.0% of cards
5 Memory 4 cards
4
8.0% of cards
6 Memory 2 cards
2
4.0% of cards
7 Memory 7 cards
7
14.0% of cards
8 Memory 6 cards
6
12.0% of cards
11 Memory 2 cards
2
4.0% of cards
12 Memory 6 cards
6
12.0% of cards
13 Memory 2 cards
2
4.0% of cards

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