Blazing Flare

Sheru Muko Sheru Muko 966 views Sep 11, 2024 Updated Oct 21, 2024
Blue
Playtest Purchase
Deck Primer

If anyone has been keeping up with me since the beginning, it is very likely that you would know that Blue Flare was one of the first decks I ever built.  A friend of mine helped me build the deck and got me started in the game.  So when I found out that there was new Blue Flare support I was extremely excited to see how it works.  Sadly the new Greyson is not the best.  The inheritable is nice but it being a 5 cost to play is a little much.  Blue Flare never really digivolves

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If anyone has been keeping up with me since the beginning, it is very likely that you would know that Blue Flare was one of the first decks I ever built.  A friend of mine helped me build the deck and got me started in the game.  So when I found out that there was new Blue Flare support I was extremely excited to see how it works.  Sadly the new Greyson is not the best.  The inheritable is nice but it being a 5 cost to play is a little much.  Blue Flare never really digivolves their Digimon.  They tend to play them using the on delete of one of the Gaossmon or even hard playing their Digimon.  Once set up the deck will then use Digi-Xros to hard play their Metalgreymon and its upgraded forms.  However Blue Flare isn't an easy deck to play.  You need to know when to hard play your cards and manage your memory quite well to make full use out of their cards.  I have seen many variants too.  Some that use a few Red cards to increase their damage output and others that use Twilight cards to control the game more.  Yet despite the deck being one of the very first Digimon decks I used, I could never settle on a variant.  There are too many options.  But the nice thing about this whole situation is that there is now a new Mailbirdramon that I really like.  It's effects are perfect for the deck.  It is a blocker that has the blocker inheritable.  This when combined with the stub effects of the deck can add even more defense to the deck.  It's on delete effect is also useful.  Then there is the new Kiriha which can provide even more memory for the deck at the start of each turn.  I am still torn on the ratios of the tamers but I like having at least two of the memory setter.  The Dual Tamer is useful for using the trash as a resource when you typically would be out of resources.  It can also provide extra memory.  Ice Wall, Hammer Spark, and Sourai are all Blue option cards that can increase survivability in the deck.  If you opponent checks a Sourai or Ice Wall in security they are having a bad day.  Of course Hammer Spark can be used offensively as well to help with your combos.  Due to all of the stub effects, your opponent won't be able to block easily which when combined with Multi-Attacks, you can deal a lot of damage.  Blue Flare is stronger than ever with the new support.  And that is not counting the new Metalgreymin which provides De-Digivolve and swarming into the deck.  It can also warp into the ZeigGreymon as well.  This then provides more aggressive plays.  There are a lot of different combos you can do with these cards that aren't even in the deck right now.  It is all dependent on your personal playstyle.  Yet Blue Flare will remain a deck that I will use for years to come.  Even if they are not considered the best.

Deck Breakdown

Type Breakdown

Digimon 36
Option 9
Tamer 5

Level Breakdown

Level 3 12
Level 4 12
Level 5 10
Level 6 2

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Blue Flare 45
52.3% of trait cards
Cyborg 9
10.5% of trait cards
Reptile 8
9.3% of trait cards
Dinosaur 6
7.0% of trait cards
Machine 6
7.0% of trait cards
Dragon 4
4.7% of trait cards
Enhancement 3
3.5% of trait cards
General 3
3.5% of trait cards
Twilight 2
2.3% of trait cards
Blocks
Block 00 1
1.8% of block cards
Block 01 2
3.6% of block cards
Block 02 36
65.5% of block cards
Block 03 4
7.3% of block cards
Block 04 12
21.8% of block cards

Play Cost Curve

Distribution of play costs in your deck

0 Memory 1 card
2.0% of cards
1 Memory 1 card
2.0% of cards
3 Memory 14 cards
14
28.0% of cards
4 Memory 12 cards
12
24.0% of cards
5 Memory 10 cards
10
20.0% of cards
7 Memory 7 cards
7
14.0% of cards
8 Memory 3 cards
3
6.0% of cards
11 Memory 2 cards
4.0% of cards

Comments

Sheru Muko avatar

I just now realized after posting this that all of the new cards that I am running are commons, uncommons, and rares.  This deck is really cheap.  But man does it work.

Sheru Muko avatar

Note you can add in the Blitz Omnimon as another attack.

Sheru Muko avatar

I adjusted the Digi-Eggs and swapped out two of the blocker Mailbirdramon for two of the Jamming one.  Jamming with multi attacks can get out of hand quick in this deck.

Sheru Muko avatar

I made a lot of adjustments to the ratios.  Mainly by removing some of the tamers and adding in more control tools that benefit from the increased deck space.  I can now run Cyber Launcher which can be a nasty combo enabler or a solid removal card.

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