⚫ Black Gacha

Eduardo Lopes Eduardo Lopes 622 views Jan 07, 2026 Updated Jan 07, 2026
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Deck Primer

This is a Combo-Toolbox deck focused on cheating memory costs and cheating out high-level threats. The core strategy revolves around using the Ancient Guardian Deity Option card to summon AncientWisemon for a fraction of its cost, triggering a chain reaction from the top of your deck.

1) The Combo Engine

  • The Setup: Establish a Tamer that can set memory on the board (Kosuke Kisakata or Tai Kamiya) using Mamemon or Digital Gate Open. They are essential to enable your Ancient Guardian Deity Option

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This is a Combo-Toolbox deck focused on cheating memory costs and cheating out high-level threats. The core strategy revolves around using the Ancient Guardian Deity Option card to summon AncientWisemon for a fraction of its cost, triggering a chain reaction from the top of your deck.

1) The Combo Engine

  • The Setup: Establish a Tamer that can set memory on the board (Kosuke Kisakata or Tai Kamiya) using Mamemon or Digital Gate Open. They are essential to enable your Ancient Guardian Deity Option card. You can also establish Digimon Emperor with Digital Gate Open if you have an Ukkomon to enable the option requirements.

  • The Leap: Cast Ancient Guardian Deity. By utilizing AncientWisemon’s DigiXros (using Mutants/Ten Warriors from hand or field) combined with the Option’s 4-memory discount, you can drop a Level 6 Mega for a net cost of 4 Memory (after the initial 2-use cost of the option).

  • The Value: On Play, AncientWisemon digs 3 cards deep to play any Black card with a cost of 7 or less for free. We primarily aim for Digimon that force the opponent to attack at the start of their turn, or play our ACEs directly for instant board control, bypassing typical evolution requirements.


2) The Toolbox (Cost 7 or Less Targets)

The deck runs a curated selection of Digimon to respond to any board state:

  • Mamemon (BT11): The "High Roll" target. When played by AncientWisemon, it reveals 5 more cards to play another Digimon or Tamer, potentially flooding the board in a single turn.

  • ShadowSeraphimon (BT18): Your primary defensive wall. An ACE card that provides Blocker and punishes the opponent upon deletion/de-digivolution, offering excellent board control.

  • Etemon (EX5): A tech choice to disrupt the opponent's flow, forcing awkward attacks and providing a sticky body that is difficult to remove.

  • MetalGreymon / BlackWarGreymon (EX10): Included for aggression and Tamer/Digimon removal. MetalGreymon forces an attack; if you manage to stack BWG on top of MetalGreymon, you can begin trashing security cards consistently.


3) Consistency & Support

  • Hybrid Engine (Mercurymon/Sephirothmon): Since the deck runs multiple Tamers, these allow you to "bridge" into attacks or serve as efficient DigiXros material. They provide defense by creating blockers that cannot be easily bounced and forcing the opponent into unfavorable attacks.

  • Ukkomon (BT16): Vital for early-game searching and thinning the deck to find your combo pieces faster.

  • Digital Gate Open: Provides essential protection, ensuring your key Digimon stay on the field or helping you survive an opponent's aggressive turn.

  • Kosuke Kisakata: Essential for the Mind Link combo with hybrids, allowing him to be played from the digivolution cards at the end of the turn for sustained value.

Deck Breakdown

Type Breakdown

Digimon 37
Option 6
Tamer 7

Level Breakdown

Level 3 9
Level 4 12
Level 5 8
Level 6 8

Trait & Block Count

Count of traits and blocks for competition qualification

Traits
Mutant 16
34.0% of trait cards
Ten Warriors 6
12.8% of trait cards
Reptile 5
10.6% of trait cards
SoC 4
8.5% of trait cards
Ancient Fairy 4
8.5% of trait cards
Seraph 3
6.4% of trait cards
Ancient Mutant 3
6.4% of trait cards
Puppet 2
4.3% of trait cards
Cyborg 2
4.3% of trait cards
Dragonkin 2
4.3% of trait cards
Blocks
Block 01 2
3.7% of block cards
Block 02 10
18.5% of block cards
Block 03 23
42.6% of block cards
Block 04 12
22.2% of block cards
Block 05 7
13.0% of block cards

Play Cost Curve

Distribution of play costs in your deck

2 Memory 3 cards
3
6.0% of cards
3 Memory 11 cards
11
22.0% of cards
4 Memory 8 cards
8
16.0% of cards
5 Memory 3 cards
3
6.0% of cards
6 Memory 9 cards
9
18.0% of cards
7 Memory 13 cards
13
26.0% of cards
12 Memory 3 cards
3
6.0% of cards

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